10 Ideas to Get Started with Virtual Reality in the Classroom

Jumping into the world of Virtual Reality (VR) begins with a basic understanding of what it is. To start, imagine swimming around the ocean, admiring colorful fish, only to turn around to find yourself face-to-face with a shark…

Now imagine students having this same experience while standing in your classroom.

Virtual reality provides teachers the ability to provide an immersive experience where learners can feel as if they are living the content that you are teaching.  THAT is student engagement.

While it’s important to understanding that the difference between reality and virtual reality can be a fine line, particularly for younger students to understand, it is a powerful tool to bring intense learning experiences into the classroom.

To help you get started with simple ways to use virtual reality with students, we’ve gathered a list of ten popular virtual reality tools, apps, and resources together in one place.

Ready to see what’s possible? Read on!

Nearpod     

Nearpod is a mobile learning platform that allows teachers to create and sharing engaging, interactive lessons with their class and collect real time feedback from students. With Nearpod, 360 photos can easily be added into lessons with the click of a button—allowing students to be immersed into the learning content.

A few of our favorite locations to explore within Nearpod include the Leaning Tower of Pisa, Anemone Reef, Flaming Crown at Dusk in Melbourne Australia, and Santorini Greece. Interested in trying it yourself? Check out this sample lesson for a firsthand look.

Related resource: Nearpod Training

 

YouTube™    

Watching videos will never be the same! YouTube™ now offers a variety of virtual reality experiences using 360 videos—see that directional arrow in the upper right corner of the above screen capture? It can be used to change the viewers’ perspective, and, in the sample shown, walk with a Titanosaur dinosaur.

With as many as 360 videos uploaded daily, it can be difficult to sort which are appropriate for classrooms.  For a few of our favorites, check out this playlist of 50+ videos to bring an immersive learning experience into your lessons. Included are swimming with sharks, flying in a fighter jet, and, of course, walking with dinosaurs.

Related resource: YouTube™ for Educators

8 Technologies to Watch

It’s no secret that technologies come and go. In fact, the ever-changing technological landscape makes it incredibly difficult to keep up with the latest and greatest tech trends, let alone plan how new tools can be used to enhance instruction.

The recent 2016 Teaching with Technology Survey, asked participants at educational institutions across the country to predict which new technologies they saw having the greatest impact on education in the next decade.

Interested in which tools made the cut? Here’s a few of their top choices:

  • Virtual Reality/Augmented Reality
    Topping the list were augmented and virtual reality, one of the fastest growing trends in educational technology today. Beyond the cool factor, much of the appeal for education is the ability to go farther and dive deeper into a topic by not just telling students about it, but letting them experience it.

    One of the questions that comes up for those new to virtual reality (VR) and Augmented Reality (AR) is the difference between the two. The short answer is that VR allows you to completely immerse yourself as if you were magically teleported to an alternate location. AR, on the other hand, adds a layer on top of real life—for example viewing a 3D beating heart layered over an Anatomy textbook.

Related Resources:
10 Ideas to Get Started with Virtual Reality
Go Anywhere with Virtual Reality 
Getting Started with Augmented Reality

  • 3D Printing
    Possibly fueled by the already popular Maker Movement, 3D printing ranked as one of the top trends to watch. The option of 3D printing also is being fueled by the demand for STEM focused education, as it allows students the opportunity to apply mathematical processes and engineering concepts while developing critical thinking and problem-solving skills to create something tangible. (And its pretty darn cool, that probably helps.)

Related Resources:
SketchUp for 3D Printing using Google SketchUp
Students as Digital Creators